#Designers using #git: How do you do it?
My impression is there is no GUI that actually lets me handle and solve things. That's also why I don't really "get" it, I think.
@mray I feel I have to use it in my editing wokflow as well to revert to sane versions in case of crashes or corruptions. But haven't figured out really how to go about it.
@mray This could be a topic for Open Source Creative Podcast.
@frd @mray Humorously enough, that was the topic of episode 1 (http://www.opensourcecreative.org/ep001/). :)
Granted, for creatives my recommendation is to use Mercurial combined with TortoiseHg rather than Git. They both do essentially the same things, but in my experience, Mercurial tends to be easier for folks to understand and get rolling with.
Of course, that episode was a couple years ago. Perhaps it's worth revisiting.
@monsterjavaguns @frd @mray
I'd like to see a benchmark/stress test on big repos / big files pitting svn/hg/git
(I still use svn for large media projects because it hasn't blown up :) )
@bkurdali @frd @mray That'd be a really good benchmark, I think. What would be measure? I can think of a few thigs:
* Operation (commit, status, etc) time
* Repository storage size
* RAM usage
* CPU usage during operation
Am I missing anything?
I'd probably still be using Subversion as well, but it's far easier to set up ad-hoc repos in distributed VCSs
I know git rudimentary but it doesn't fit my workflow either.