Rémi Vansteelandt is a user on social.tchncs.de. You can follow them or interact with them if you have an account anywhere in the fediverse. If you don't, you can sign up here.

Rémi Vansteelandt @remvst@social.tchncs.de

Glitchbuster needs testers! PM me if you're interested. I can return the favor by testing your game as well

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Back from vacation, back to work. Added a simple glitch that causes random explosions to occur throughout the levels. Watch out!

Still looking for testers

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Playing with raycasting tonight, hoping to put up a new glitch that would use it.

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Enemies have jetpacks, flamethrowers and randomly teleport. Now that's what I call a mess social.tchncs.de/media/ADzBB2Y

Just realized you could pin specific hashtags. Such a nice feature

Made a tiny bit of progress on the menu today. Trying to make it more dynamic and appealing. What do you guys think?


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Since there are apparently a lot of new Mastodon users today, it's a good time to mention I've put together a list of resources for Mastodon newbies: github.com/nolanlawson/resourc

Today, I've announced my year long project (with still a long way to go), Evenfall Arcane

evenfallgame.com/posts/announc

Evenfall is a top-down open world action RPG love letter to some of the harsher games of the 90s and early 00's. Prove yourself against a world populated with dangerous creatures of long past.

This is my largest #gamedev project ever. I am doing everything myself and have a long way to go! A boost would be super helpful to spread the word.

Thank you! #indiedev

Made my first post about Glitchbuster (and first post ever) on IndieDB, check it out for updated screenshots and the trailer

indiedb.com/games/glitchbuster

Feedback welcome as usual

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Hey fellow Tooters, I just submitted my game on Steam Greenlight and I'm hoping to get enough upvotes so I can actually have it on Steam.

If you have a second and Steam account, please consider voting for it at steamcommunity.com/sharedfiles

Glitchbuster is the result of several months of hard work, so I would appreciate any support!

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Submitting my game on Steam Greenlight tonight. Wish me luck...

New glitch: the world is randomly moving around you. I'll probably slow it down a little, but I like the effect.

Will need testers soon social.tchncs.de/media/KZP30_S

I wish more people tooted on since this is one of the main reasons I use Twitter.

Anyway, I worked a tiny bit on the HUD tonight, trying to make it a little more helpful. What do you guys think? social.tchncs.de/media/4fm_JR5

Anyone ever dig into some old code and feel *really* ashamed?

My attempt at setting up a work desk. Cables everywhere, and I'm out of USB ports. Ugh social.tchncs.de/media/3LPc58m

Lately I've been focusing on balancing the game and spawning things in the right places, so not that much to show, but here is a screenshot of a fun level anyway social.tchncs.de/media/Ejyp-px

It features 4 glitches: random level colors, color glitch, bigger enemies and enemies have flamethrowers