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#pygame

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henry C-137<p>Yesterday's <a href="https://fediscience.org/tags/weekendProject" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>weekendProject</span></a> was to create a set of two homemade bitmap fonts that could be easily integrated into <a href="https://fediscience.org/tags/pygame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pygame</span></a> projects. The module and example code lives on <span class="h-card" translate="no"><a href="https://social.anoxinon.de/@Codeberg" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>Codeberg</span></a></span> under MIT license:</p><p><a href="https://codeberg.org/henrykrumb/pyxelfont" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">codeberg.org/henrykrumb/pyxelf</span><span class="invisible">ont</span></a></p><p>I'm planning to create some export function to create a C header file of the font definition, together with some framework-agnostic code to interface it for rendering. Either to use it in SDL2, or together with Arduino and some SPI display. Stay tuned 😉</p>
Pier-Luc Brault<p>Just released version 1.10 of "You're the OS!", my open-source browser game where you are a computer's operating system and you have to manage processes, memory and I/O events.</p><p>You can play the new version here: <a href="https://plbrault.itch.io/youre-the-os" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">plbrault.itch.io/youre-the-os</span><span class="invisible"></span></a></p><p><a href="https://fosstodon.org/tags/itchio" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>itchio</span></a> <a href="https://fosstodon.org/tags/OpenSource" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenSource</span></a> <a href="https://fosstodon.org/tags/FOSS" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FOSS</span></a> <a href="https://fosstodon.org/tags/games" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>games</span></a> <a href="https://fosstodon.org/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://fosstodon.org/tags/pygame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pygame</span></a> <a href="https://fosstodon.org/tags/OS" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OS</span></a> <a href="https://fosstodon.org/tags/ComputerScience" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ComputerScience</span></a> <a href="https://fosstodon.org/tags/compsci" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>compsci</span></a></p>
Town Ground<p>Dans un style <a href="https://mastodon.social/tags/angry" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>angry</span></a> <a href="https://mastodon.social/tags/rabbit" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rabbit</span></a> <a href="https://mastodon.social/tags/lapin" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>lapin</span></a> de <a href="https://mastodon.social/tags/paques" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>paques</span></a> <a href="https://mastodon.social/tags/Coelho" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Coelho</span></a> ... <a href="https://mastodon.social/tags/Jeu" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Jeu</span></a> <a href="https://mastodon.social/tags/libre" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>libre</span></a> et <a href="https://mastodon.social/tags/opensource" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>opensource</span></a> en <a href="https://mastodon.social/tags/python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>python</span></a> et module <a href="https://mastodon.social/tags/pygame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pygame</span></a> ...</p><p><a href="https://www.townground.com/2023/12/c-aurait-pu-etre-angry-rabbit-finalement-c-est-coelho-le-lapin-de-paques.html" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">townground.com/2023/12/c-aurai</span><span class="invisible">t-pu-etre-angry-rabbit-finalement-c-est-coelho-le-lapin-de-paques.html</span></a></p>
Francis Mangion (M) (VR/AR/*)<p>DaFluffyPotato - "I'm making a VR Game Engine in Python." (9/12/2024) <a href="https://youtube.com/watch?v=jSBzEmj9w34&amp;si=Xd5cZmwz0wKlzoou" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">youtube.com/watch?v=jSBzEmj9w3</span><span class="invisible">4&amp;si=Xd5cZmwz0wKlzoou</span></a> <a href="https://arvr.social/tags/python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>python</span></a> <a href="https://arvr.social/tags/pygame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pygame</span></a></p>
Jörg Kantel<p>Die rasende Schlange: Vektoren in Pygame</p><p>Über das Wochenende hatte ich mich hingesetzt und an meinem vor wenigen Tagen angekündigten Vorhaben gearbeitet, zumindest die Vektorkapitel 1 und 2 aus Daniel Shiffmans »The Nature of Code« nach Python/Pygame (CE) zu portieren. <a href="https://kantel.github.io/posts/2025022501_noc_python/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">kantel.github.io/posts/2025022</span><span class="invisible">501_noc_python/</span></a> <a href="https://mastodon.social/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CreativeCoding</span></a> <a href="https://mastodon.social/tags/Python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Python</span></a> <a href="https://mastodon.social/tags/Pygame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pygame</span></a> <a href="https://mastodon.social/tags/PygameCE" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PygameCE</span></a> <a href="https://mastodon.social/tags/NatureOfCode" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NatureOfCode</span></a> <a href="https://mastodon.social/tags/Pygbag" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pygbag</span></a></p>
Arne Brasseur<p>I turned my little <a href="https://toot.cat/tags/pygame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pygame</span></a> project into a dutch-language tutorial so we can use it at our local <a href="https://toot.cat/tags/coderdojo" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>coderdojo</span></a> . It still needs some illustrations and some polishing but happy with this so far</p><p><a href="https://arnebrasseur.net/coderdojo_pingpong.html" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">arnebrasseur.net/coderdojo_pin</span><span class="invisible">gpong.html</span></a></p>
Jörg Kantel<p>Schlangenfraß: Video-Tutorials zum Wochenende</p><p>Da mein Programm für die nächsten Wochen oder gar Monate darin besteht, mindestens die ersten drei Kapitel aus Daniel Shiffmans »The Nature of Code« nach Python und Pygame zu portieren und um eigene Beispiele zu erweitern, habe ich mir zur Vorbereitung erst einmal ein paar Video-Tutorials herausgesucht, die ich Euch nicht vorenthalten möchte: <a href="https://kantel.github.io/posts/2025022101_python_video_tutorials/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">kantel.github.io/posts/2025022</span><span class="invisible">101_python_video_tutorials/</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.social/tags/Python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Python</span></a> <a href="https://mastodon.social/tags/Pygame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pygame</span></a> <a href="https://mastodon.social/tags/Pymunk" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pymunk</span></a> <a href="https://mastodon.social/tags/VPython" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VPython</span></a> <a href="https://mastodon.social/tags/Trinket" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Trinket</span></a> <a href="https://mastodon.social/tags/NatureOfCode" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NatureOfCode</span></a></p>
Alexandre B A Villares 🐍<p><a href="https://ciberlandia.pt/tags/PyScript" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PyScript</span></a> now has experimental support for <a href="https://ciberlandia.pt/tags/PygameCE" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PygameCE</span></a> !<br>Has anyone seen it in the wild?</p><p><a href="https://docs.pyscript.net/2025.2.3/user-guide/pygame-ce/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">docs.pyscript.net/2025.2.3/use</span><span class="invisible">r-guide/pygame-ce/</span></a></p><p>via <span class="h-card" translate="no"><a href="https://fosstodon.org/@pythonbytes" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>pythonbytes</span></a></span> </p><p><a href="https://ciberlandia.pt/tags/pyodide" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pyodide</span></a> <a href="https://ciberlandia.pt/tags/SDL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SDL</span></a> <a href="https://ciberlandia.pt/tags/IndieGames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGames</span></a> <a href="https://ciberlandia.pt/tags/Python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Python</span></a> <a href="https://ciberlandia.pt/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CreativeCoding</span></a> <a href="https://ciberlandia.pt/tags/pygame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pygame</span></a></p>
Jörg Kantel<p>Wo ist unser Vektor, Viktor? Nachschlag zu Teil 2</p><p>Zu meinem gestrigen Versuch, ein von der Hühnerhauswand abprallendes Küken mithilfe von Pygame (CE) und Pygames Vektorklasse zu programmieren, hatte der Gravitar in meinen Kommentaren noch ein paar äußerst hilfreiche Anmerkungen, die ich stante pede in meinem Programm (bouncingball_vectors.py) umgesetzt habe: <a href="https://kantel.github.io/posts/2025021802_vectory_pygame_2/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">kantel.github.io/posts/2025021</span><span class="invisible">802_vectory_pygame_2/</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.social/tags/Python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Python</span></a> <a href="https://mastodon.social/tags/Pygame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pygame</span></a> <a href="https://mastodon.social/tags/NatureOfCode" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NatureOfCode</span></a></p>
Jörg Kantel<p>Wo ist unser Vektor, Viktor? Teil2: Vektoren in Pygame</p><p>Der Gravitar hat mich angefixt. Nachdem ich gestern (mehr oder weniger) erfolgreich die Python Arcade Bibliothek mit Vektoren verheiratet hatte, mußte ich heute auf seine Anregung hin unbedingt noch testen, wie das denn mit Pygame (genauer: Pygame CE) funktioniert. <a href="https://kantel.github.io/posts/2025021701_vectory_pygame/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">kantel.github.io/posts/2025021</span><span class="invisible">701_vectory_pygame/</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.social/tags/Python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Python</span></a> <a href="https://mastodon.social/tags/Pygame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pygame</span></a> <a href="https://mastodon.social/tags/PygameCE" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PygameCE</span></a> <a href="https://mastodon.social/tags/NatureOfCode" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NatureOfCode</span></a> <a href="https://mastodon.social/tags/Pygbag" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pygbag</span></a> <a href="https://mastodon.social/tags/PyCharm" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PyCharm</span></a></p>
Simon Parzer<p><strong>[GGJ 2010] Get Through It!</strong></p> <p><a href="https://makertube.net/videos/watch/d11d63bc-06ae-48fd-b255-e2f66549a533" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">makertube.net/videos/watch/d11</span><span class="invisible">d63bc-06ae-48fd-b255-e2f66549a533</span></a></p>
zartom<p>Learn Pygame Continuous Movement for smooth, responsive character movement in your games! Avoid jerky movement &amp;amp; common pitfalls. Use boolean flags for a clean, modular approach. <a href="https://mastodon.social/tags/Pygame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pygame</span></a> <a href="https://mastodon.social/tags/ContinuousMovement" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ContinuousMovement</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.social/tags/Python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Python</span></a> <a href="https://mastodon.social/tags/Programming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Programming</span></a> <a href="https://mastodon.social/tags/Coding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Coding</span></a><br><a href="https://tech-champion.com/programming/achieving-pygame-continuous-movement-a-guide-to-smooth-character-movement" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">tech-champion.com/programming/</span><span class="invisible">achieving-pygame-continuous-movement-a-guide-to-smooth-character-movement</span></a></p>
キーウィ 🏳️‍🌈<p>mały preview 👀</p><p><a href="https://pol.social/tags/sysekprogramuje" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sysekprogramuje</span></a> <a href="https://pol.social/tags/python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>python</span></a> <a href="https://pol.social/tags/pygame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pygame</span></a></p>
Sarah Lea<p>From Delivery to Smart Cities: Learn Pygame Simulation Basics :blobcoffee: </p><p>Try out a simple project with pygame to simplify more complex situations: <a href="https://medium.com/pythoneers/from-delivery-to-smart-cities-learn-pygame-simulation-basics-5b9cffcfe5f7" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">medium.com/pythoneers/from-del</span><span class="invisible">ivery-to-smart-cities-learn-pygame-simulation-basics-5b9cffcfe5f7</span></a></p><p>If you don't have the paid Medium version: <a href="https://open.substack.com/pub/sarahleaschrch/p/from-delivery-to-smart-cities-learn?utm_source=share&amp;utm_medium=android&amp;r=3khq41" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">open.substack.com/pub/sarahlea</span><span class="invisible">schrch/p/from-delivery-to-smart-cities-learn?utm_source=share&amp;utm_medium=android&amp;r=3khq41</span></a></p><p><a href="https://techhub.social/tags/python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>python</span></a> <a href="https://techhub.social/tags/programming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>programming</span></a> <a href="https://techhub.social/tags/beginnersguide" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>beginnersguide</span></a> <a href="https://techhub.social/tags/pygame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pygame</span></a> <a href="https://techhub.social/tags/smartcity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>smartcity</span></a> <a href="https://techhub.social/tags/parcelservice" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>parcelservice</span></a> <a href="https://techhub.social/tags/energygrid" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>energygrid</span></a></p>
Sarah Lea<p>How does your parcel actually arrive on time? :blobcoffee: <br>Behind global delivery networks are algorithms that optimize routes and save time and costs. With PyGame, you can better understand complex situations with simple simulations. For example, you can set up a simple grid system in which a van delivers parcels in a spiral shape. </p><p><a href="https://techhub.social/tags/python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>python</span></a> <a href="https://techhub.social/tags/programming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>programming</span></a> <a href="https://techhub.social/tags/smartcities" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>smartcities</span></a> <a href="https://techhub.social/tags/smartcity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>smartcity</span></a> <a href="https://techhub.social/tags/pygame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pygame</span></a> <a href="https://techhub.social/tags/simulation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>simulation</span></a> <a href="https://techhub.social/tags/technology" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>technology</span></a></p>
gemma lynn<p>ok <a href="https://www.boot.dev" rel="nofollow noopener noreferrer" target="_blank">this lil learn-to-build-stuff platform</a> is freaking adorable, i kind of want to do the <em>build asteroids in <a href="https://void.ello.tech/tags/pygame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pygame</span></a></em> one</p><p><a href="https://void.ello.tech/tags/deved" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>deved</span></a> <a href="https://void.ello.tech/tags/learning" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>learning</span></a> <a href="https://void.ello.tech/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
Damian Yerrick<p>What are the <a href="https://peoplemaking.games/tags/Pygame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pygame</span></a> community and other <a href="https://peoplemaking.games/tags/Python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Python</span></a> communities doing for <a href="https://peoplemaking.games/tags/YearOfTheSnake" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>YearOfTheSnake</span></a>?</p>
Grogpod Roguelike Podcast<p>Rift Wizard: the solution to someone asking for as many spells as you could possibly fit into one game! With a charming retro aesthetic, we hunt down the evil red wizard who interrupted our nap. Watch out for those displacer beasts!</p><p><a href="http://grogpod.zone/2025-01-29-rift-wizard/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">http://</span><span class="ellipsis">grogpod.zone/2025-01-29-rift-w</span><span class="invisible">izard/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/riftwizard" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>riftwizard</span></a> <a href="https://mastodon.gamedev.place/tags/roguelike" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelike</span></a> <a href="https://mastodon.gamedev.place/tags/podcast" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>podcast</span></a> <a href="https://mastodon.gamedev.place/tags/gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gaming</span></a> <a href="https://mastodon.gamedev.place/tags/steam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>steam</span></a> <a href="https://mastodon.gamedev.place/tags/steamdeck" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>steamdeck</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/roguelite" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelite</span></a> <a href="https://mastodon.gamedev.place/tags/pygame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pygame</span></a></p>
Jörg Kantel<p>Bouncing Faces mit Pygame und Pygbag</p><p>Der großspurigen Ankündigung von gestern, daß ich etwas mit Pygame (CE) und Pygbag anstellen und die Ergebnisse auch auf diesen Seiten einbinden möchte, müssen ja auch Taten folgen. Daher habe ich mein P5.js-Experiment vom Mai letzten Jahres wieder ausgegraben und das Ganze nach Pygame portiert. <a href="https://kantel.github.io/posts/2025012101_bouncing_faces/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">kantel.github.io/posts/2025012</span><span class="invisible">101_bouncing_faces/</span></a> <a href="https://mastodon.social/tags/Pygame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pygame</span></a> <a href="https://mastodon.social/tags/PygameCE" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PygameCE</span></a> <a href="https://mastodon.social/tags/Pygbag" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pygbag</span></a> <a href="https://mastodon.social/tags/Python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Python</span></a> <a href="https://mastodon.social/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CreativeCoding</span></a></p>
Jörg Kantel<p>Pygame und Pygbag revisited</p><p>Auch für mich bringt das neue Jahr neue Herausforderungen. Ich habe mir nämlich Pygbag wieder vorgeknöpft, den Übersetzer, der Pygame-Spiele, aber auch andere Python-Programme, nach WebAssembly (WASM) übersetzt und sie so im Browser spielbar macht. Und gegenüber meinem letzten Versuch vom April vergangenen Jahres habe ich einige Unklarheiten ausräumen können. <a href="https://kantel.github.io/posts/2025012001_pygbag_revisited/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">kantel.github.io/posts/2025012</span><span class="invisible">001_pygbag_revisited/</span></a> <a href="https://mastodon.social/tags/Pygame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pygame</span></a> <a href="https://mastodon.social/tags/Pygbag" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pygbag</span></a> <a href="https://mastodon.social/tags/Python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Python</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.social/tags/OOP" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OOP</span></a></p>