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No suggestions yet, I'm assuming it is because some of you didn't see this post yet. #videogames #help
@hypolite@friendica.mrpetovan.com:
I noticed a trend in the #videogames I enjoy: whether the floor can get dirty, and optionally be cleaned. This ranges from cosmetic trampled grass in The Settlers III (1998), tank tracks in Supreme Commander (2007) and muddy footprints in Graveyard Keeper (2018) to being a mood factor in Theme Hospital (1998), Rimworld (2013) and Project Hospital (2018) to the whole point of the game in Viscera Cleanup Detail (2015). I'm starting to believe this denotes a particular attention to detail I'm apparently sensitive to.

Do you know any others games making use of that niche feature?

#help
@hypolite @bekopharm I really enjoyed Thief until the level geometry started to become weird. I understand the appeal of it, but man did it confuse me to the point where I had no idea where I was or how to reach the objective.