#nowplaying während der #abendrunde mit #django
#thecure - #object
*sieht in Gedanken den jungen Peter pogen*
#nowplaying während der #abendrunde mit #django
#thecure - #object
*sieht in Gedanken den jungen Peter pogen*
Yeeeej 'Khong' has walked of on her four little feet
and found a new home in the US of A
Soon more four legged light
creatures available in ThuhShop
So it does look like the TypeScript language server has a limit of 4MB source size where it disables type checking (and actually shows an erroneous error stating that exports that exist in the file do not exist) for files that are imported but not open in the current workspace/session.
Still not sure if this is documented anywhere or not (haven’t been able to find it, if it is).
99.99999% of the time, unless you’re doing niche stuff like I am, you won’t run into this.
Workaround: should you have such a large file, e.g., with a large generated object, try and refactor to split it up into multiple files and rejoin it a separate file. The actual object size/memory usage isn’t the issue, it’s the file size.
Right, well, I can reproduce it with a simple example so I just filed a bug. Let’s see if it’s a known issue/limitation or what.
https://github.com/typescript-language-server/typescript-language-server/issues/951
Screen recording showing the issue:
Hit an interesting limit in the TypeScript language server¹:
Looks like there’s a limit on the number of entries an object (constant) can have before the language server balks. Seems to hit it around 1,343.
(I’m generating an object for an icon library.)
Doesn’t appear to be related to file/memory size (breaking up the same number of entries into several objects works).
Anyone know what limitation exactly I’m hitting (if it’s documented somewhere?) Been searching but couldn’t find any reference to it.
¹ It’s definitely a language server limit as I tried in VSCode as well to rule out it being a limit in Helix Editor.
Correctness of Grammar
Prometheus a sculpture from two years ago. Now I'm thinking Elephantman?
"From different angles, no clear head or foot, punctured slits and holes.. Prometheus tends to change its shape. Opening.. and closing…
Together with the constant change in light, during night and day and its geometric perforated shell Prometheus creates a changing play between shadow and light."
Netherlands, North Brabant, Helmond
artpal.com/eddlestonian
#alien #aliens #gray #ufo #saucer #space #astronomy #unidentidiedflyingobjects #unidentified
#flying #object #Unidentified #Anomalous #Phenomena #uap
For if you like 'em small and heavy 'Khong' with its 2.85 Kg and a few decimeters in size is definitely one to have to brighten up your interior.
Only one made, Khong is a box of which rectangular and angular shapes are pushed out, pulled in and cut out. Lifted on 4 small feet on 2 different angles give the impression Khong is "walking".
Through openings its top and bottom indirect light emerges
@curved_ruler if the parts aren't connected (i.e. linked), the mesh parts are just disjunct, no way of telling which is which
if it's an obj, there may be a #object demarcation between the LODs in the file that blender ignores
Edit: if you're very lucky and it's just the file that has them as triangle soup, you can try selecting everything, hit m and merge by distance (and pray the LOD vertices are far enough apart)
Voyage wine shop to replace former juice bar in Orlando’s Thornton Park https://www.diningandcooking.com/1962229/voyage-wine-shop-to-replace-former-juice-bar-in-orlandos-thornton-park/ #alcohol #Alcoholic #background #bar #beverage #booze #Cabernet #closeup #copy #delicious #Expensive #flavor #fresh #glass #harvest #Merlot #natural #nutrition #object #Sauvignon #space #sweet #tasty #tavern #view #viticulture #Wine #Wooden
(This is an excerpt of) We are all Mahsa!
*
QRt by PRURITUS MIGRANS
*
CC: BY-NC-ND
*
Download the full #artwork #FREE of charge from #Humanities #Commons thanks to this #Digital #Object #Identifier https://doi.org/10.17613/8tm3-vq36
Please feel free to #download & #share this artwork as much as you #like
*
Guest article by Yervant Kulbashian (Engineering Manager, #AI #platform „The green swan“ - Part 1
The focus of our interesting exchange, which we later continued in our "Zoomposium panel", was mainly on the #subject-#object #concept" for #machine #consciousness" and the possibilities of a #symbolic #representation or implementation of #human #language on #machines and the #logical #problems arising in this #context.
https://philosophies.de/index.php/2023/04/02/der-gruene-schwan-1/
Guest article by Yervant Kulbashian (Engineering Manager, #AI #platform „The green swan“ - Part 1
The focus of our interesting exchange, which we later continued in our "Zoomposium panel", was mainly on the #subject-#object #concept" for #machine #consciousness" and the possibilities of a #symbolic #representation or implementation of #human #language on #machines and the #logical #problems arising in this #context.
https://philosophies.de/index.php/2023/04/02/der-gruene-schwan-1/
Godot 4.4 released. This version brings 3D object snapping.
When placing 3D objects in the editor, they are now able to snap to other surfaces. This works through a collision detection ray, and makes repositioning objects in a scene easier.
Guest article by Yervant Kulbashian (Engineering Manager, #AI #platform „The green swan“ - Part 1
The focus of our interesting exchange, which we later continued in our "Zoomposium panel", was mainly on the #subject-#object #concept" for #machine #consciousness" and the possibilities of a #symbolic #representation or implementation of #human #language on #machines and the #logical #problems arising in this #context.
https://philosophies.de/index.php/2023/04/02/der-gruene-schwan-1/