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#deadPixels

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Jan 13, 2023 - Day 13 - NewPlay Review
Total NewPlays: 19

Game: Dead Pixels

Platform: Steam PC
Release Date: Dec 8, 2012
Library Date: Dec 6, 2013
Unplayed: 3325 days (9y1m7d)
Playtime: 23m

This is quite possibly one of the oldest unplayed games in my Steam library. At some stage in early 2019 I opened it, but never played it.

Given the kind of game, I'm not surprised that past me took one look and went "no, thank you".

It's most of the things I dislike in a game. It's a retro/8-bit sideways-scrolling-zombie-shooter.

I'm not really a fan of sideways scrollers. Zombie games are a bit take-it-or-leave-it.

8-bit "retro" games, though? As I've said before, I was there the first time around, and I have few warm memories.

Shoot zombies, collect coins, buy upgrades, rinse & repeat. I got somewhere into the third level and just got sick of it.

For me, Dead Pixels was:

2: Meh.

This is going to sound like a weird thing to ask about at this time, please bear with us.

Is there an #opensource plugin to detect #deadPixels and #darkspots (ie.#scratches) on a #photographic lens and be able to store that data, so that it can later correct those #artifacts when provided with #raw image data. Ideally before it produces the resulting #jpeg file.

So it takes in #image (#photo) or #video data and detects (later corrects) the areas of the image affected.

Should be in all #freesw